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You might care about the characters, but they’re cardboard cutouts drawn from a spectrum of American stereotypes. Clocking in at a mere six to eight hours, it sometimes feels like a demo tacked on to showcase the multiplayer options for more ‘serious’ players.
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The plot is functional, insofar as it moves quickly from one gunfight to another, and stays out of the way of the combat. The solo campaign is similarly patchwork. It’s the game’s strongest selling point, but it’s also the biggest drawback. The multiplayer exists for online players and online players only. I never got a chance to try the multiplayer, but that doesn’t change the problem. For starters, there’s no co-op mode and no option for local multiplayer (at least without XBOX live), which is criminal considering how much fun the game would be with competent teammates. But DICE has put so much effort into the gunfights that the game struggles with anything not directly related to the core combat.Īlmost every other design decision is either questionable or completely indefensible. BC2’s diverse combat rewards innovation and exploration and much of the fun will come from the gradual mastery of the system. Unfortunately, the game’s strengths also lead to its greatest weakness. The game constantly keeps the player on their toes, creating an intense, unpredictable experience that seldom gets boring. Eventually, you’ll realize that there is no such thing as a safe zone in BC2.
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The house that once provided shelter may absorb a rocket and disappear when you least expect it, leaving you exposed to punishing enemy gunfire. All of the environments are completely and easily destructible, meaning that no encounter ever plays the same way twice. The game’s fantastic damage-physics contribute to the sense of variability. After eight hours, I felt that I had barely scratched the game’s surface, and you’ll want to keep playing long after the story has run its course. Each style can be equally effective, allowing different players to execute their own preferred strategies. You can run through dilapidated houses to flank your enemies, head to high ground to pick off opponents with a sniper rifle, or duck behind a wrecked car to trade gunfire across an open battlefield. Every level is broadly designed with many different types of cover, meaning that there is no right way to complete a mission. The good is that BC2 features a deceptively simple combat system that provides an incredible variety of gameplay possibilities. Yet despite the praise, EA DICE’s latest offering has some serious shortcomings that make it a difficult game to Review, and an even harder one to recommend. The mechanics are tight and intuitive, and the battles are on par with anything else currently available on a console. In fact, it might be the best first-person shooter so far this year. Battlefield: Bad Company 2 is not a bad game.